As of the January 2025, I work full-time at Stripe Atlas in NYC.

From August 2023 to December 2024, I work full-time as a fullstack engineer at Uncountable Inc in NYC.

Uncountable is a data and lab management platform for some of the world’s largest chemical and material science companies. It’s a small but incredibly mighty team – they’re competing with (and beating) companies like Alchemy and Polymerize for deals with leading multinational manufacturers across industries.

This is a very fast paced company, so I had dozens of projects during my year and a half there. To name a few, I worked on improving the backend and frontend for the company’s dynamic querying system (which helps customers configure their own complex dashboards and forms) and built a mobile UI from scratch for said system to help win a large 400+ user enterprise deal. I also improved on that system’s LLM experience, and wrote the company’s initial infrastructure for LLM unit tests. Additionally, I added statistical QA features to our visualization feature set to help win a 2500+ user enterprise deal.

I was able to also be a positive force for my peers – I managed an intern for a summer, built bots and userscripts to help accelerate my myself and others, and also lead a team of 3 to build out new comment thread features for the platform.

During the summer of 2022, I worked at High Moon Studios and worked on Call of Duty: Modern Warfare II. I worked on new Field Upgrades for Warzone 2.0, and also worked on an experimental feature for the Resurgence mode. I also improved the Tactical Camera! If the things I worked on get released I’ll go into more details.

I also had garnered some thoughts on large-scale software production, and on game studio coordination, while I observed the inner workings of High Moon Studios. Maybe I’ll expand on those later.

In the summer of 2021 (my sophomore summer), I interned at Amazon. I wrote a post about that experience here!